2019.09.25

This commit is contained in:
Jeff Cliff 2021-09-25 20:15:33 -06:00
parent 9ee4fef27a
commit fda8dcdb3d
6 changed files with 122 additions and 21 deletions

View File

@ -48,11 +48,11 @@ static const char about_text[] =
static const PreferencesWidget prefs_fps[] = {
WidgetLabel ("<b>Frames per second</b>"),
WidgetSpin ("Max. :", WidgetInt (CFGID, "max_fps"), {1, 480, 1, "fps"}),
WidgetSpin ("Max. :", WidgetInt (CFGID, "max_fps"), {1, 960, 1, "fps"}),
WidgetLabel ("<b>How often change effect</b>"),
WidgetSpin ("Every", WidgetInt (CFGID, "effect_time"), {1, 32000, 10, "frames"}),
WidgetSpin ("Every", WidgetInt (CFGID, "effect_time"), {1, 128000, 10, "frames"}),
WidgetLabel ("<b>How often change colors</b>"),
WidgetSpin ("Every", WidgetInt (CFGID, "palette_time"), {25, 2000, 5, "frames"}),
WidgetSpin ("Every", WidgetInt (CFGID, "palette_time"), {25, 8000, 5, "frames"}),
WidgetLabel ("<b>Controls</b>"),
WidgetLabel ("Up/Down:\tup/down main volume"),

View File

@ -121,6 +121,21 @@ static inline t_complex fct(t_complex a, guint32 n, gint32 p1, gint32 p2) /* p
b.x *= fact;
b.y *= fact;
break;
case 7: //if there's 8 of them, this is the last one. it's indexed by 0.
if (b.x>100)
{
b.x = b.y;
b.y = 0;
}
else
{
b.x++;
b.y++;
circle_size = b.y;
}
break;
default:
b.x = (gfloat)0.0;
b.y = (gfloat)0.0;

View File

@ -19,9 +19,11 @@
#include <glib.h>
#include "types.h"
#define NB_FCT 7
#define PI 3.14159
// how many sigfigs do we need here? #define PI 3.125
// how many effects there are?
#define NB_FCT 8
// as close as C++ gets in a single constant float
#define PI 3.141592653589793
/*
* Represents the interpollation information.

View File

@ -28,6 +28,7 @@
#define VIDEO_FLAGS ((Uint32)(SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE))
typedef struct sincos {
gint32 i;
gfloat *f;
@ -96,18 +97,68 @@ static gboolean sdl_init()
return FALSE;
}
SDL_SetWindowTitle(window, "Infinity");
// this is eventually going to be our icon from https://wiki.libsdl.org/SDL_SetWindowIcon
SDL_Surface *surface; // Declare an SDL_Surface to be filled in with pixel data from an image file
Uint16 pixels[16*16] = { // ...or with raw pixel data:
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff
};
surface = SDL_CreateRGBSurfaceFrom(pixels,16,16,16,16*2,0x0f00,0x00f0,0x000f,0xf000);
// The icon is attached to the window pointer
SDL_SetWindowIcon(window, surface);
// ...and the surface containing the icon pixel data is no longer required.
SDL_FreeSurface(surface);
return allocate_screen_and_texture();
}
static void generate_colors()
{
gint32 i, k;
gfloat colors[NB_PALETTES][2][3] = { { { 1.0, 1.0, 1.0 }, { 1.0, 1.0, 1.0 } },
{ { 2.0, 1.5, 0.0 }, { 0.0, 0.5, 2.0 } },
{ { 0.0, 1.0, 2.0 }, { 0.0, 1.0, 0.0 } },
{ { 0.0, 2.0, 1.0 }, { 0.0, 0.0, 1.0 } },
{ { 2.0, 0.0, 0.0 }, { 0.0, 1.0, 1.0 } } };
gfloat colors[NB_PALETTES][2][3] = { { { 1.0, 1.0, 1.0 }, { 1.0, 1.0, 1.0 } }, //white + white
{ { 2.0, 1.5, 0.0 }, { 0.0, 0.5, 2.0 } }, //yellow + purple?
{ { 0.0, 1.0, 2.0 }, { 0.0, 1.0, 0.0 } }, //yellow + green
{ { 0.0, 2.0, 1.0 }, { 0.0, 0.0, 1.0 } }, //etc
{ { 2.0, 0.0, 0.0 }, { 0.0, 1.0, 1.0 } },
{ { 0.0, 2.0, 0.0 }, { 0.0, 0.0, 0.0 } }, //matrix green
{ { 0.0, 1.0, 0.0 }, { 1.0, 0.0, 1.0 } }
};
//define lookup table for defining colours?
for (k = 0; k < NB_PALETTES; k++) {
for (i = 0; i < 128; i++) {
color_table[k][i].r = (Uint8)(colors[k][0][0] * i);
@ -458,9 +509,16 @@ void display_toggle_fullscreen(void)
SDL_ShowCursor(is_in_fullscreen());
}
void display_exit_fullscreen_if_needed(void) {
if (is_in_fullscreen())
void set_windowdressing(int yesno)
{
SDL_SetWindowBordered(window,yesno);
}
int display_exit_fullscreen_if_needed(void) {
int was_it=is_in_fullscreen();
if (was_it)
display_toggle_fullscreen();
return was_it;
}
inline void display_save_effect(t_effect *effect)

View File

@ -22,7 +22,8 @@
#include "effects.h"
#include "music-player.h"
#define NB_PALETTES 5
/* number of palettes */
#define NB_PALETTES 7
/*
* Initializes the display related structures, including the SDL library.
@ -82,8 +83,9 @@ void curve(t_effect *current_effect);
*/
void display_toggle_fullscreen(void);
void display_exit_fullscreen_if_needed(void);
int display_exit_fullscreen_if_needed(void);
void set_windowdressing(int);
void display_save_effect(t_effect *effect);
void display_load_random_effect(t_effect *effect);

View File

@ -44,6 +44,7 @@ static t_num_effect t_last_effect;
static gboolean must_resize;
static gboolean finished;
static gboolean display_border;
static gboolean resizing;
G_LOCK_DEFINE_STATIC(resizing);
static gboolean initializing = FALSE;
@ -187,11 +188,14 @@ static void handle_window_event(SDL_Event *event) {
case SDL_WINDOWEVENT_HIDDEN:
visible = FALSE;
break;
/*case SDL_WINDOWEVENT_MOVED:
SDL_Log("Window %d moved to %d,%d",
#ifdef INFINITY_DEBUG
case SDL_WINDOWEVENT_MOVED:
// SDL_Log
g_message("Window %d moved to %d,%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;*/
break;
#endif
case SDL_WINDOWEVENT_RESIZED:
G_LOCK(resizing);
resizing = TRUE;
@ -264,8 +268,6 @@ static void check_events()
player->next(); break;
case SDLK_F11:
display_toggle_fullscreen(); break;
case SDLK_ESCAPE:
display_exit_fullscreen_if_needed(); break;
case SDLK_F12:
if (t_last_color > 32) {
t_last_color = 0;
@ -283,6 +285,28 @@ static void check_events()
g_message("Infinity %s interactive mode", interactive_mode ? "entered" : "left");
break;
#endif
case SDLK_TAB:
{
#ifdef INFINITY_DEBUG
g_message("tab detected...killing border! %d",display_border);
#endif
display_border=!display_border;
set_windowdressing(display_border);
break;
}
case SDLK_ESCAPE:
// seems like a sensible thing to do on escape
#ifdef INFINITY_DEBUG
g_message("escape detected");
#endif
if (display_exit_fullscreen_if_needed()) break;
//should probably exit fullscreen, if not then exit entirely
#ifdef INFINITY_DEBUG
g_message("...and exit needed");
#endif
player->disable_plugin();
break;
default:
break;
}