2019.09.25
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9ee4fef27a
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@ -48,11 +48,11 @@ static const char about_text[] =
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static const PreferencesWidget prefs_fps[] = {
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WidgetLabel ("<b>Frames per second</b>"),
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WidgetSpin ("Max. :", WidgetInt (CFGID, "max_fps"), {1, 480, 1, "fps"}),
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WidgetSpin ("Max. :", WidgetInt (CFGID, "max_fps"), {1, 960, 1, "fps"}),
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WidgetLabel ("<b>How often change effect</b>"),
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WidgetSpin ("Every", WidgetInt (CFGID, "effect_time"), {1, 32000, 10, "frames"}),
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WidgetSpin ("Every", WidgetInt (CFGID, "effect_time"), {1, 128000, 10, "frames"}),
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WidgetLabel ("<b>How often change colors</b>"),
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WidgetSpin ("Every", WidgetInt (CFGID, "palette_time"), {25, 2000, 5, "frames"}),
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WidgetSpin ("Every", WidgetInt (CFGID, "palette_time"), {25, 8000, 5, "frames"}),
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WidgetLabel ("<b>Controls</b>"),
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WidgetLabel ("Up/Down:\tup/down main volume"),
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@ -121,6 +121,21 @@ static inline t_complex fct(t_complex a, guint32 n, gint32 p1, gint32 p2) /* p
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b.x *= fact;
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b.y *= fact;
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break;
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case 7: //if there's 8 of them, this is the last one. it's indexed by 0.
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if (b.x>100)
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{
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b.x = b.y;
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b.y = 0;
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}
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else
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{
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b.x++;
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b.y++;
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circle_size = b.y;
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}
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break;
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default:
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b.x = (gfloat)0.0;
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b.y = (gfloat)0.0;
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@ -19,9 +19,11 @@
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#include <glib.h>
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#include "types.h"
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#define NB_FCT 7
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#define PI 3.14159
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// how many sigfigs do we need here? #define PI 3.125
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// how many effects there are?
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#define NB_FCT 8
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// as close as C++ gets in a single constant float
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#define PI 3.141592653589793
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/*
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* Represents the interpollation information.
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@ -28,6 +28,7 @@
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#define VIDEO_FLAGS ((Uint32)(SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE))
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typedef struct sincos {
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gint32 i;
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gfloat *f;
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@ -96,18 +97,68 @@ static gboolean sdl_init()
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return FALSE;
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}
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SDL_SetWindowTitle(window, "Infinity");
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// this is eventually going to be our icon from https://wiki.libsdl.org/SDL_SetWindowIcon
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SDL_Surface *surface; // Declare an SDL_Surface to be filled in with pixel data from an image file
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Uint16 pixels[16*16] = { // ...or with raw pixel data:
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff,
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0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff
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};
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surface = SDL_CreateRGBSurfaceFrom(pixels,16,16,16,16*2,0x0f00,0x00f0,0x000f,0xf000);
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// The icon is attached to the window pointer
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SDL_SetWindowIcon(window, surface);
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// ...and the surface containing the icon pixel data is no longer required.
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SDL_FreeSurface(surface);
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return allocate_screen_and_texture();
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}
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static void generate_colors()
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{
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gint32 i, k;
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gfloat colors[NB_PALETTES][2][3] = { { { 1.0, 1.0, 1.0 }, { 1.0, 1.0, 1.0 } },
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{ { 2.0, 1.5, 0.0 }, { 0.0, 0.5, 2.0 } },
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{ { 0.0, 1.0, 2.0 }, { 0.0, 1.0, 0.0 } },
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{ { 0.0, 2.0, 1.0 }, { 0.0, 0.0, 1.0 } },
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{ { 2.0, 0.0, 0.0 }, { 0.0, 1.0, 1.0 } } };
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gfloat colors[NB_PALETTES][2][3] = { { { 1.0, 1.0, 1.0 }, { 1.0, 1.0, 1.0 } }, //white + white
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{ { 2.0, 1.5, 0.0 }, { 0.0, 0.5, 2.0 } }, //yellow + purple?
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{ { 0.0, 1.0, 2.0 }, { 0.0, 1.0, 0.0 } }, //yellow + green
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{ { 0.0, 2.0, 1.0 }, { 0.0, 0.0, 1.0 } }, //etc
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{ { 2.0, 0.0, 0.0 }, { 0.0, 1.0, 1.0 } },
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{ { 0.0, 2.0, 0.0 }, { 0.0, 0.0, 0.0 } }, //matrix green
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{ { 0.0, 1.0, 0.0 }, { 1.0, 0.0, 1.0 } }
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};
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//define lookup table for defining colours?
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for (k = 0; k < NB_PALETTES; k++) {
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for (i = 0; i < 128; i++) {
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color_table[k][i].r = (Uint8)(colors[k][0][0] * i);
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@ -458,9 +509,16 @@ void display_toggle_fullscreen(void)
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SDL_ShowCursor(is_in_fullscreen());
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}
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void display_exit_fullscreen_if_needed(void) {
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if (is_in_fullscreen())
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void set_windowdressing(int yesno)
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{
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SDL_SetWindowBordered(window,yesno);
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}
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int display_exit_fullscreen_if_needed(void) {
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int was_it=is_in_fullscreen();
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if (was_it)
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display_toggle_fullscreen();
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return was_it;
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}
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inline void display_save_effect(t_effect *effect)
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@ -22,7 +22,8 @@
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#include "effects.h"
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#include "music-player.h"
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#define NB_PALETTES 5
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/* number of palettes */
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#define NB_PALETTES 7
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/*
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* Initializes the display related structures, including the SDL library.
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*/
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void display_toggle_fullscreen(void);
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void display_exit_fullscreen_if_needed(void);
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int display_exit_fullscreen_if_needed(void);
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void set_windowdressing(int);
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void display_save_effect(t_effect *effect);
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void display_load_random_effect(t_effect *effect);
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@ -44,6 +44,7 @@ static t_num_effect t_last_effect;
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static gboolean must_resize;
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static gboolean finished;
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static gboolean display_border;
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static gboolean resizing;
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G_LOCK_DEFINE_STATIC(resizing);
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static gboolean initializing = FALSE;
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@ -187,11 +188,14 @@ static void handle_window_event(SDL_Event *event) {
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case SDL_WINDOWEVENT_HIDDEN:
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visible = FALSE;
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break;
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/*case SDL_WINDOWEVENT_MOVED:
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SDL_Log("Window %d moved to %d,%d",
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#ifdef INFINITY_DEBUG
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case SDL_WINDOWEVENT_MOVED:
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// SDL_Log
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g_message("Window %d moved to %d,%d",
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event->window.windowID, event->window.data1,
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event->window.data2);
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break;*/
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break;
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#endif
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case SDL_WINDOWEVENT_RESIZED:
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G_LOCK(resizing);
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resizing = TRUE;
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@ -264,8 +268,6 @@ static void check_events()
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player->next(); break;
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case SDLK_F11:
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display_toggle_fullscreen(); break;
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case SDLK_ESCAPE:
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display_exit_fullscreen_if_needed(); break;
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case SDLK_F12:
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if (t_last_color > 32) {
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t_last_color = 0;
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@ -283,6 +285,28 @@ static void check_events()
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g_message("Infinity %s interactive mode", interactive_mode ? "entered" : "left");
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break;
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#endif
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case SDLK_TAB:
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{
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#ifdef INFINITY_DEBUG
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g_message("tab detected...killing border! %d",display_border);
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#endif
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display_border=!display_border;
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set_windowdressing(display_border);
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break;
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}
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case SDLK_ESCAPE:
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// seems like a sensible thing to do on escape
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#ifdef INFINITY_DEBUG
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g_message("escape detected");
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#endif
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if (display_exit_fullscreen_if_needed()) break;
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//should probably exit fullscreen, if not then exit entirely
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#ifdef INFINITY_DEBUG
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g_message("...and exit needed");
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#endif
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player->disable_plugin();
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break;
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default:
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break;
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}
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