make a little quieter
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9d2af3eefd
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9ee4fef27a
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@ -74,7 +74,8 @@ INF_CFLAGS_EXTRA=''
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#-Wimplicit
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#-Wimplicit
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if test x"$GCC" = xyes; then
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if test x"$GCC" = xyes; then
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INF_CFLAGS_EXTRA="${INF_CFLAGS_EXTRA} -Wall -Wunused -Wmissing-prototypes"
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# INF_CFLAGS_EXTRA="${INF_CFLAGS_EXTRA} -Wall -Wunused -Wmissing-prototypes"
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INF_CFLAGS_EXTRA="${INF_CFLAGS_EXTRA} -Wall -Wunused "
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CXXFLAGS="${CXXFLAGS} -std=gnu++2a"
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CXXFLAGS="${CXXFLAGS} -std=gnu++2a"
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fi
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fi
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@ -198,7 +198,9 @@ static void handle_window_event(SDL_Event *event) {
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G_UNLOCK(resizing);
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G_UNLOCK(resizing);
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width = event->window.data1;
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width = event->window.data1;
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height = event->window.data2;
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height = event->window.data2;
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#ifdef INFINITY_DEBUG
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g_message("Infinity: screen resize to %dx%d pixels", width, height);
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g_message("Infinity: screen resize to %dx%d pixels", width, height);
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#endif
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must_resize = TRUE;
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must_resize = TRUE;
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break;
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break;
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/*case SDL_WINDOWEVENT_SIZE_CHANGED:
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/*case SDL_WINDOWEVENT_SIZE_CHANGED:
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@ -298,7 +300,10 @@ static void check_events()
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// log calling line to improve bug reports
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// log calling line to improve bug reports
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static gint64 calculate_frame_length_usecs(gint32 fps, int line) {
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static gint64 calculate_frame_length_usecs(gint32 fps, int line) {
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gint64 frame_length = (gint64)(((1.0 / fps) * 1000000));
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gint64 frame_length = (gint64)(((1.0 / fps) * 1000000));
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#ifdef INFINITY_DEBUG
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g_message("Infinity[%d]: setting maximum rate at ~%d frames/second", line, fps);
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g_message("Infinity[%d]: setting maximum rate at ~%d frames/second", line, fps);
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#endif /* INFINITY_DEBUG */
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return frame_length;
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return frame_length;
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}
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}
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@ -356,7 +361,7 @@ static int renderer(void *arg)
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display_load_random_effect(¤t_effect);
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display_load_random_effect(¤t_effect);
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t_last_effect = 0;
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t_last_effect = 0;
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t_between_effects = params->get_effect_interval();
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t_between_effects = params->get_effect_interval();
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#endif
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#endif /* INFINITY_DEBUG */
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}
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}
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if (t_last_color % t_between_colors == 0) {
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if (t_last_color % t_between_colors == 0) {
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#ifdef INFINITY_DEBUG
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#ifdef INFINITY_DEBUG
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