Removed spurious calls to disable_plugin()

This commit is contained in:
Duilio Protti 2016-07-02 21:53:34 -03:00
parent a908de9415
commit 69c8579e86
1 changed files with 6 additions and 10 deletions

View File

@ -54,7 +54,7 @@ static gboolean initializing = FALSE;
static gboolean visible;
static gboolean quiting;
static gboolean interactive_mode;
static gboolean first_xevent;
static gboolean windowevent_close_received;
static SDL_Thread *thread;
@ -97,9 +97,9 @@ void infinity_init(InfParameters * _params, Player * _player)
must_resize = FALSE;
resizing = FALSE;
interactive_mode = FALSE;
windowevent_close_received = FALSE;
visible = TRUE;
quiting = FALSE;
first_xevent = TRUE;
display_load_random_effect(&current_effect);
@ -137,8 +137,6 @@ void infinity_finish(void)
g_usleep(1000000);
display_quit();
player->disable_plugin();
g_message("Infinity is shut down");
}
@ -185,15 +183,12 @@ static void handle_interactive_mode() {
static void handle_window_event(SDL_Event *event) {
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
//SDL_Log("Window %d shown", event->window.windowID);
visible = TRUE;
break;
case SDL_WINDOWEVENT_EXPOSED:
//SDL_Log("Window %d exposed", event->window.windowID);
visible = TRUE;
break;
case SDL_WINDOWEVENT_HIDDEN:
//SDL_Log("Window %d hidden", event->window.windowID);
visible = FALSE;
break;
/*case SDL_WINDOWEVENT_MOVED:
@ -216,7 +211,6 @@ static void handle_window_event(SDL_Event *event) {
event->window.data2);
break;*/
case SDL_WINDOWEVENT_MINIMIZED:
//SDL_Log("Window %d minimized", event->window.windowID);
visible = FALSE;
break;
/*case SDL_WINDOWEVENT_MAXIMIZED:
@ -226,7 +220,7 @@ static void handle_window_event(SDL_Event *event) {
SDL_Log("Window %d restored", event->window.windowID);
break;*/
case SDL_WINDOWEVENT_CLOSE:
//SDL_Log("Window %d closed", event->window.windowID);
windowevent_close_received = TRUE;
player->disable_plugin();
break;
default:
@ -241,7 +235,9 @@ static void check_events()
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
player->disable_plugin(); break;
if (! windowevent_close_received)
player->disable_plugin();
break;
case SDL_WINDOWEVENT:
handle_window_event(&event); break;
case SDL_KEYDOWN: